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- #USA DISNEY'S ALADDIN SEGA GENESIS MOVIE#
- #USA DISNEY'S ALADDIN SEGA GENESIS MANUAL#
- #USA DISNEY'S ALADDIN SEGA GENESIS SERIES#
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Agrabah Rooftops: Aladdin gets the other half of the beetle jewel fighting with Gazeem (the thief featured in Aladdin's beginning).The Desert: set in the Cave of Wonders desert, where Aladdin must find half of the beetle jewel that opens the way to the cave.Agrabah Market: Aladdin fights guards in the market, in a level based on the "One Jump Ahead" scene in the film.In Abu's bonus round, the player controls the little monkey and has to catch bonus items that fall from the sky, without touching any of the unwanted objects like rocks and pots. The Genie bonus round is a game of luck played for apples, gems or extra lives. Finding Genie or Abu icons enables bonus rounds. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with merchants. He can defend himself with his sword or by throwing apples.
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The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. Several levels were very different, including one level where Aladdin must escape from the Cave of Wonders on Carpet and another where he must jump across the Agrabah's rooftops. The game mostly involves killing enemies with basic swordplay and jumping across ledges. The process successfully compressed the data from the animator's drawings into the limited processing capacity of the Sega Mega Drive. This was achieved by use of the "Digicel" process - developed at Virgin Interactive by David Perry, Andy Astor, Mike Dietz, Andy Luckey and Dr.
#USA DISNEY'S ALADDIN SEGA GENESIS SERIES#
It should be unsurprising, therefore, that the series of Disney games on the Genesis in the early 1990s capture the mood of classic Disney animation better than any before or since. Unlike the SNES version, the Genesis version was worked on by Disney animators under the supervision of Virgin's Animation Producer Andy Luckey and Virgin animators Mike Dietz and Ian Freedman. Griffin at the request of Virgin's audio director, Tommy Tallarico, who did the Genesis instruments and incidental transition music.
#USA DISNEY'S ALADDIN SEGA GENESIS MOVIE#
Five original compositions and five arrangements from the movie were composed by Donald S. The platformer had remarkably fluid graphics for the time through the use of cel animation. It truly is completely random.Aladdin is game for the Sega Genesis designed by Virgin released in 1993, based on the Disney film Aladdin. We cannot guarantee which version you will receive. The edition of 4500 is comprised of: Translucent Ruby Red and Rare Purple Gem Glow(1 in 8 odds for an ultra limited cartridge). **Cartridge colorways are randomly inserted into sealed, unmarked boxes. *Compatible with NTSC Genesis and EU Mega Drive retro consoles Manufacturing by Retrotainment Games + Infinite NES Lives.Custom Package Design & Restoration by Jango Snow Art & Design.Full-Color, Premium Instruction Booklet w/ Restored Artwork + Foreword by Mike Mika.Nostalgic Clamshell Packaging w/ Premium Foil and Gloss-Embellished Insert.Translucent Ruby Red and Ultra Limited Purple Gem Glow Cartridges**.
Brand-New Playable Genesis-Compatible Cartridge*.Everything that you’ve come to expect from iam8bit’s definitive series, honoring games that defined retro gaming excellence.
#USA DISNEY'S ALADDIN SEGA GENESIS MANUAL#
Widely regarded as the platform of choice, this Genesis version of Aladdin is presented in true Legacy Cartridge Collection elegance, complete with lovingly restored artwork, gleaming translucent cartridge shells, a full-color premium manual and other retro pack-in surprises. It proved, upon its initial release in 1993, that licensed products can also be high art. The Aladdin video game is prolific in so many ways - from its historically significant and groundbreaking approach to character animation to its incredible integration of the film’s iconic songs.